“Nioh” has a beloved place in my heart. I cannot quite quantify why it stands out to me in the current pantheon of Soulsborne titles, but…it does…
I am a huge fan of “Demon’s Souls,” which was further compounded by Sony announcing a “Demon’s Souls” remaster via Bluepoint Games during their PlayStation 5 reveal event. However, I never latched onto the “Dark Souls” trilogy or “Sekiro: Shadows Die Twice” (yet), but I do quite enjoy “Bloodborne.” The only ‘x-factor’ that I can determine contributing towards my affinity for “Nioh,” “Demon’s Souls,” and “Bloodborne” is that they are more action and offensive-based, rather than the more defensive and parry-based combat presented in the others.
I digress– one of my main goals for this year (gaming-wise) was to finally finish the first “Nioh” in its entirety. I have played through the first region or two an innumerable amount of times now, but never quite got a round to finishing it. However, just a few weeks before writing this I accomplished my goal! I finished “Nioh,” dived headlong into the DLC, and quickly purchased the collector’s edition of “Nioh 2.”
This video encompasses some of the footage that I gathered, while finishing my run of the original “Nioh.” Later in the campaign, the training room, otherwise known as the ‘Dojo,’ advancing and includes duels that you can partake in with NPCs to help unlock new skills to learn. Essentially, your player-character proves his worth and thus gains new abilities to better equip yourself for the future onslaught of difficult enemy types and bosses.
This is one such battle. I montaged my failed attempts with my successful one to help showcase a small vertical slice of my editing skills as well as how “Nioh” plays and some of the more difficult duels that are present throughout the game.
The combat really lends itself to these encounters, and I think helps accentuate the game’s stellar mechanics, visually.
Enjoy the ride, and hopefully you get a good laugh at my failed attempts and maybe a couple ‘wow’ moments as particular moves are pulled off or the fluidity of the combat in a three-year old game.
Now onto the montage!